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There are several things I'm proud of about that game. (Back then the term wasn't the kiss of death it is now). It was published in '84 by Electronic Arts and it was the game Trip Hawkins (founder of EA) coined the term "edu-tainment" to describe on the press tour introducing it. To keep it's focus (and allow for a really large world) it ended up just covering the early exploration and conquest of the new world. It was planned to be multi-player but during during development it lost that aspect, along with colonists and development. It was also my first game that didn't allow for more than one player. It garnered a SPA Gold Disk and a number of minor awards. If you are a yonger gamer and your not familiar with what I am talking about please google images of the Jaguar controller, then watch some lets plays, all in all its not something me or many gamers are looking to for.'This was my best selling game. The Jaguar CD feared better in game quality but it barely worked and really the thing was priced so high most people have never played one.there is no market for either the VCS to have Jaguar games or a Jaguar mini.
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2) As a hobbyist and retro gamer I have a soft spot in my heart for the Jaguar because you always have to start somewhere and for 3d/64bit gaming, that somewhere was the Jaguar.but at the same almost every game that came out for it was either available on other systems that had much much more user friendly controls or fell into the "were trying to learn how to make games like this" category.

Even as a collectors item the value it holds is one of how far the company has fallen, from video game tyrant to a sold name slapped on a mediocre x86 set top box.Ģ things.1) I have serious doubts that the VCS is actually a finished product or that it will function as advertised, please not here to argue I am just being honest I think these guys are in over their heads as it is.

On the other hand the VCS is literally a joke even before it launched. Despite being built on a tried and trusted platform they've made every step of the way massive challenge due to mismanagement and incompetence.
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Every difficulty that they've encountered, from thermal design issues to quality control issues, to literally not even having a software development team at the start, to ostracising the few places they had giving them good press, to driving away the project co-lead are all self imposed.
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It's leveraging a thoroughly tested desktop OS on standard (if embedded) PC hardware, being made by a literal game company (at least in name).
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If the Ouya hadn't tried and failed, and in doing so laid the groundwork, would have have later gotten gaming focussed Android Set top boxes like the Shield? I don't know but I kinda doubt it.Ĭompare that with the VCS. They tried and failed but at least they fought the good fight. But despite all that the Creator's tried. It had no game devs on board, was trying to use an OS that at the time was not at all designed for gaming, and didn't understand just how much hardware matters in gaming. Outside of the early firmware issues it fulfilled it's promise of being a small low power Android gaming box. I backed the Ouya too, all things considered that went about as well as it could have.
